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Ground-based anti-aircraft turrets are used by both sides. The only time another British aircraft is seen is if a player attacks a friendly base, at which point a second Tiger Moth - with very high AI - is dispatched to attack the player; these are swiftly replaced if destroyed by the player, while the home base's anti-aircraft fire also ...
The game features three modes: Free Flight, which put the user in a selected airplane in a non-hostile environment; Create a Mission, where the user could specify which airplane to pilot against a selected number of AI-driven aircraft of varying levels of difficulty; and Historical Flight, where user could select among three wars to fly in: World War II, Korea, and Vietnam.
The objective of the game is to complete missions by dropping bombs on targets in continental Europe, including anti-aircraft guns, airports, factories, and naval vessels. The game plays like a rudimentary flight simulator , which models altitude, air speed, tilt and pitch, fuel consumption, and the effects of taking damage.
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The aircraft have 3 potential weapons: Their machine gun, their bombs, in both a ground-attack role and as a primitive air-to-air missile, and, if certain game parameters allow it, the chassis of the aircraft itself in a kamikaze attack. Bombs will destroy an aircraft instantly, whereas bullets deal a random amount of damage.
Flying over Soviet held East Germany the player's aircraft will be met with a high level of radar guided Surface to Air Missiles (SAMS), and a variety of lethal Anti-Aircraft Artillery (AAA). The main SAMs are the soviet SA-2 and SA-6, of which early and later versions are included in the game increasing lethality accordingly.
Planes fly overhead, either singly or in pairs, in random directions in the aircraft flight area. The object is to shoot down more planes than the player's opponent during the time limit. [3] Each player controls an anti-aircraft gun located in the lower left and right corners of the screen, respectively. A player's gun is controlled by three ...
As a real-time strategy game, players are allowed to control individual ships and planes. Furthermore, players can also act as an ordinary sailor, who can man various anti-aircraft gun positions on a ship or man various gunner positions in a heavy/medium bomber plane, turning the game also into a first-person shooter.
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