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Graphics accelerator cards brought a new level of realism to the graphics and physics of sim racing games. These new graphics processing units provided texture mapping, antialiasing, particle effects (i.e. fog, rain and snow), HDR and the capability to perform polygonal calculations faster, while taking the load off of the main processor.
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
Fatal Racing, known as Whiplash in North America, is a 3D stunt car racing video game developed and published by Gremlin Interactive in Europe in 1995 for MS-DOS, and published in 1996 by Interplay Productions in North America.
Exited the graphics chip industry: Once a mass manufacturer of graphics chips, now targets niche markets; still produces graphics cards based on Intel's Arc GPUs Moore Threads: China: 2020: Active: Developers of the MTT series, China's first domestically produced graphics card [3] MOS Technology: United States: 1979: 2000: Dissolution
Stunts was released in 1990 for PCs and was published in the United States by Broderbund. [1] It was Distinctive Software's first game to be published by the company. [7] When looking for distributors in other territories, the game had to be renamed as Broderbund had the rights to the name Stunts. [1]
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...
A video card or graphics card is a component of a computer which is designed to convert a logical representation of an image stored in memory to a signal that can be used as input for a display medium, most often a monitor utilising a variety of display standards. Typically, it also provides functionality to manipulate the logical image in memory.
In computer graphics, wrapping is the process of limiting a position to an area. A good example of wrapping is wallpaper , a single pattern repeated indefinitely over a wall . Wrapping is used in 3D computer graphics to repeat a texture over a polygon , eliminating the need for large textures or multiple polygons.
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