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  2. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    A virtual reality game or VR game is a video ... specific hardware that can be used for games or other training solutions. ... of successful VR game development ...

  3. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    According to the book, it is the designer's role to know what will provide players with a positive game experience, [8] the purpose of virtual worlds is the player's exploration of self, [9] as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model. [10] The book also focuses on the practicalities of ...

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    The virtual reality industry mainly provided VR devices for medical, flight simulation, automobile industry design, and military training purposes from 1970 to 1990. [ 12 ] David Em became the first artist to produce navigable virtual worlds at NASA 's Jet Propulsion Laboratory (JPL) from 1977 to 1984. [ 13 ]

  5. Palmer Luckey - Wikipedia

    en.wikipedia.org/wiki/Palmer_Luckey

    Palmer Freeman Luckey (born September 19, 1992 [2]) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality industry.

  6. Squanch Games - Wikipedia

    en.wikipedia.org/wiki/Squanch_Games

    Squanch Games (formerly known as Squanchtendo) is an American video game development studio based in Burbank, California. The company was founded by Justin Roiland in August 2016. The studio is most known for developing Accounting (2016), Trover Saves the Universe (2019) and High on Life (2022).

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...

  8. A-Frame (virtual reality framework) - Wikipedia

    en.wikipedia.org/wiki/A-Frame_(virtual_reality...

    A-Frame is an open-source web framework, written in JavaScript, for building virtual reality (VR) experiences. [2] It is maintained by developers from Supermedium (Diego Marcos, Kevin Ngo) and Google (Don McCurdy). A-Frame is an entity component system framework for Three.js where developers can create 3D and WebXR scenes using HTML.

  9. Iron Man VR - Wikipedia

    en.wikipedia.org/wiki/Iron_Man_VR

    Marvel's Iron Man VR is a virtual reality first-person shooter video game developed by Camouflaj and published by Sony Interactive Entertainment for the PlayStation 4.Released for the PlayStation VR headset, it is based on the Marvel Comics superhero Iron Man [1] and inspired by the long-running comic book mythology and adaptations in other media.