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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Minecraft mods are generally provided free of charge as a hobby. Modders that do make money generate it through revenue sharing on ads on download sites and crowdfunding . This income has allowed some developers to work full time and even open small game studios dedicated to mods or modding platforms.

  4. WorldForge - Wikipedia

    en.wikipedia.org/wiki/WorldForge

    There are two currently functional 3D clients for Worldforge, Ember and Sear. Both clients are fully capable of normal operation such as moving around the world and performing actions such as starting fires, planting trees, making stakes etc. However, Ember has more advanced entity editing capabilities suitable for world building.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Newer geometry shaders can generate new vertices from within the shader. Tessellation shaders are the newest 3D shaders; they act on batches of vertices all at once to add detail—such as subdividing a model into smaller groups of triangles or other primitives at runtime, to improve things like curves and bumps, or change other attributes.

  6. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL is widely supported by modern browsers. However, its availability depends on other factors, too, like whether the GPU supports it. The official WebGL website offers a simple test page. [18]

  7. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  9. World Forge - Wikipedia

    en.wikipedia.org/wiki/World_Forge

    World Forge was a Russian video game developer located in Voronezh, Russia. The company was founded late 2004 and it employed about 50 people in 2008. [ 1 ] It was established by Burut Creative Team as an expansion of its activities and focused on the development of real-time strategy games.

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