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  2. In-camera effect - Wikipedia

    en.wikipedia.org/wiki/In-camera_effect

    The in-camera effect is defined by the fact that the effect exists on the original camera negative or video recording before it is sent to a lab or modified. Effects that modify the original negative at the lab, such as skip bleach or flashing, are not included. Some examples of in-camera effects include: Matte painting; Schüfftan process

  3. Front projection effect - Wikipedia

    en.wikipedia.org/wiki/Front_projection_effect

    A front projection effect is an in-camera visual effects process in film production for combining foreground performance with pre-filmed background footage. In contrast to rear projection , which projects footage onto a screen from behind the performers, front projection projects the pre-filmed material over the performers and onto a highly ...

  4. Shaky camera - Wikipedia

    en.wikipedia.org/wiki/Shaky_camera

    Shaky camera, [1] shaky cam, [2] jerky camera, queasy cam, [3] run-and-gun [4] or free camera [4] is a cinematographic technique where stable-image techniques are purposely dispensed with shaking. It is a hand-held camera , or given the appearance of being hand-held, and in many cases shots are limited to what one photographer could have ...

  5. List of effects - Wikipedia

    en.wikipedia.org/wiki/List_of_effects

    Free surface effect (fluid mechanics) Front projection effect (film production) ... In-camera effect (filming) (special effects) Incidental effect (European Union law)

  6. Dolly zoom - Wikipedia

    en.wikipedia.org/wiki/Dolly_zoom

    To achieve the effect, the camera needs to be positioned at a certain distance from the object that is supposed to remain still during the dolly zoom. The distance depends on how wide the scene is to be filmed and on the field of view (FOV) of the camera lens. Before calculating the distances needed at the different fields of view, the constant ...

  7. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    Interpolation effects, digital compositing, and computer-generated "virtual" scenery were used to improve the fluidity of the apparent camera motion. Gaeta said of The Matrix 's use of the effect: For artistic inspiration for bullet time, I would credit Otomo Katsuhiro , who co-wrote and directed Akira , which definitely blew me away, along ...

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window. Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world ...

  9. Rear projection - Wikipedia

    en.wikipedia.org/wiki/Rear_projection

    Rear projection (background projection, process photography, etc.) is one of many in-camera effects cinematic techniques in film production for combining foreground performances with pre-filmed backgrounds. It was widely used for many years in driving scenes, or to show other forms of "distant" background motion.