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  2. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    In its simplest implementation for linear cases such as lines, the DDA algorithm interpolates values in interval by computing for each x i the equations x i = x i−1 + 1, y i = y i−1 + m, where m is the slope of the line. This slope can be expressed in DDA as follows: = In fact any two consecutive points lying on this line segment should ...

  3. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...

  4. Digital differential analyzer - Wikipedia

    en.wikipedia.org/wiki/Digital_Differential_Analyzer

    The integrators in a DDA are implemented as accumulators, with the numeric result converted back to a pulse rate by the overflow of the accumulator. The primary advantages of a DDA over the conventional analog differential analyzer are greater precision of the results and the lack of drift/noise/slip/lash in the calculations. The precision is ...

  5. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points.

  6. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...

  7. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

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  9. Numerical methods for ordinary differential equations

    en.wikipedia.org/wiki/Numerical_methods_for...

    Numerical methods for ordinary differential equations are methods used to find numerical approximations to the solutions of ordinary differential equations (ODEs). Their use is also known as "numerical integration", although this term can also refer to the computation of integrals. Many differential equations cannot be solved exactly.