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PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
CopperLicht is an open-source JavaScript library for creating games and interactive 3D applications using WebGL, developed by Ambiera. [3] The aim of the library is to provide an API for making it easier developing 3D content for the web. It is supposed to be used together with its commercial 3D world editor CopperCube, but it can also be used ...
Originally, O3D used a plug-in based architecture which allowed 3rd party developers to integrate custom functionality, such as pre- and post-render effects, particle systems, and physics engines. Because the plugin was written in C , it communicated directly with hardware; thus, the speed of scene rendering was largely dependent on the GPU of ...
Havok Physics: [4] Originally from Ipion Software (Ipion Virtual Physics), it is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics), and has a highly optimized collision ...
Step is based on bodies and forces placed by the user: Bodies range from tiny particles to huge polygons, and each body has unique properties that influence the outcome of the simulation, such as mass and velocity, and their derivations such as kinetic energy.
Algodoo (/ ˌ æ l ɡ ə ˈ d uː /) is a physics-based 2D freeware sandbox from Algoryx Simulation AB (known simply as Algoryx) as the successor to the popular physics application Phun. It was released on September 1, 2009 and is presented as a learning tool, an open-ended computer game, an animation tool, and an engineering tool.
Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]
Paolo Guglielmini, President, Manufacturing Intelligence division; Roger Assaker, CEO; John Janevic, COO: Products: MSC Apex Actran Adams Digimat Dytran