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A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers , servers and embedded systems , RTCs are present in almost any electronic device which needs to keep accurate time of day .
Real-time clocks are electronic devices designed to provide system time, and thereby wall-clock time, to a computer system. (Contrast this with clock signals, designed to provide timing for electronics themselves.)
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. [1] Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".
Real-time clock, a computer clock that keeps track of the current time Real-time Control System , a reference model architecture suitable for software-intensive, real-time computing Real-time Programming Language , a compiled database programming language which expresses work to be done by a particular time
Apple II system clocks, also known as real-time clocks, were devices in the early years of microcomputing. A clock/calendar did not become standard in the Apple II line of computers until 1986 with the introduction of the Apple IIGS .
Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks. Even when initially set accurately, real clocks will differ after some amount of time due to clock drift , caused by clocks counting time at slightly different rates.
In contrast, elapsed real time (or simply real time, or wall-clock time) is the time taken from the start of a computer program until the end as measured by an ordinary clock. Elapsed real time includes User time, System time, plus time that the process was not running for any reason, such as when its execution was preempted.
In computing, elapsed real time, real time, wall-clock time, wall time, or walltime is the actual time taken from the start of a computer program to the end. In other words, it is the difference between the time at which a task finishes and the time at which the task started.