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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Video games often allow players to influence their balance by offering a choice of "difficulty levels". [32] These affect how challenging the game is to play, and usually run on a general scale of "easy", "medium", and "hard". Sometimes, the difficulty is set once for the entirety of a game, while in other games it can be changed freely at any ...

  4. List of first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person_shooters

    AMI, C64, ZX, PC 1990 Catacomb 3-D: id Software: DOS 1991–11 Catacomb Abyss: Softdisk Publishing: DOS 1992–05 Catacomb Armageddon: Softdisk Publishing: DOS 1992–10 Catacomb Apocalypse: Softdisk Publishing: DOS 1992–11 Catechumen: N'Lightning Software Development WIN 2000-10-01 Chernobylite: The Farm 51: WIN, PS5, XONE, PS4, XSX 2021-07-28

  5. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Quiver (level editor), [13] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [14] who is also the developer and administrator of GameRanger; Visual Pinball; Stencyl includes a Scene Designer module which is used to place tiles, actors, and assign behaviors and settings.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Action_point

    A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot. auto-run

  7. Fortnite seasonal events - Wikipedia

    en.wikipedia.org/wiki/Fortnite_seasonal_events

    To monetize the game, Epic Games had built an in-game storefront to offer cosmetics in the form of character skins, emotes, and other customization items for the player to use with their game avatar for Fortnite Battle Royale, using "V-Bucks" as the form of in-game currency to make these purchases.

  8. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.

  9. Fortnite Creative - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Creative

    Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android , iOS , macOS , Nintendo Switch , PlayStation 4 , Windows , and Xbox One , and in November 2020 for PlayStation 5 and Xbox Series X/S .