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  2. Video games in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_Philippines

    The Philippines is a minor player regarding the game development industry. In 2011, it was reported that the local industry only has a 0.02% market share of the $90 billion global industry. The majority of the game development industry is focused on outsourcing to foreign companies rather than creation of local content. [ 2 ]

  3. List of retro style video game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_retro_style_video...

    This is a list of retro style video game consoles in chronological order. Only officially licensed consoles are listed. Starting in the 2000s, the trend of retrogaming spawned the launch of several new consoles that usually imitate the styling of pre-2000s home consoles and only play games that released on those consoles.

  4. Timezone (video arcades) - Wikipedia

    en.wikipedia.org/wiki/Timezone_(video_arcades)

    In Perth, the 18-year-old struck deals to place the pinballs in fish and chip shops and milk bars in exchange for half the earnings. [ 1 ] Steinberg's company Leisure & Allied Industries (LAI), which manufactured and imported arcade games , entered the video game retail market in the early 1970s with its first two stores, Blue Pumpernickel and ...

  5. Amusement arcade - Wikipedia

    en.wikipedia.org/wiki/Amusement_arcade

    GiGO, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan. An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes ...

  6. History of arcade video games - Wikipedia

    en.wikipedia.org/wiki/History_of_arcade_video_games

    By 1993, arcade games in the United States were generating an annual revenue of $7,000,000,000 (equivalent to $14,800,000,000 in 2023), larger than both the home video game market ($6 billion) as well as the film box office market ($5 billion). [53] Worldwide arcade video game revenue also maintained its lead over consoles. [1]

  7. Nintendo Entertainment System models - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment...

    The PlayChoice-10 is an arcade system developed and marketed by Nintendo. Released in August 1986 as the successor to the Nintendo VS. System, the PlayChoice-10 was developed as a means to showcase NES games while maintaining revenue from the arcade business; it did so by allowing players to test up to ten games, one at a time.

  8. Pac-Man - Wikipedia

    en.wikipedia.org/wiki/Pac-Man

    Ms. Pac-Man is one of the best-selling arcade games in North America, where Pac-Man and Ms. Pac-Man had become the most successful machines in the history of the amusement arcade industry. [193] Legal concerns raised over who owned the game caused Ms. Pac-Man to become owned by Namco, who assisted in production of the game. Ms.

  9. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. [ 1 ]