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  2. Distant Worlds 2 - Wikipedia

    en.wikipedia.org/wiki/Distant_Worlds_2

    The gameplay and core mechanics are nearly identical to its predecessor Distant Worlds, with the main differences being: a shift from a strictly top down 2D perspective to a 3D point of view, the removal of orbital mechanics, the default automation of previously manual actions, and various UI changes to improve accessibility to the game (although in function they remain nearly identical).

  3. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    On March 6, 2000, AMD demonstrated passing the 1 GHz milestone a few days ahead of Intel shipping 1 GHz in systems. In 2002, an Intel Pentium 4 model was introduced as the first CPU with a clock rate of 3 GHz (three billion cycles per second corresponding to ~ 0.33 nanoseconds per cycle). Since then, the clock rate of production processors has ...

  4. Distant Worlds (video game) - Wikipedia

    en.wikipedia.org/wiki/Distant_Worlds_(video_game)

    Distant Worlds is a real-time grand strategy wargame developed by Code Force and published by Matrix Games. [2]Distant Worlds was released on March 25, 2010. [3] [4] Three subsequent expansions, Return of the Shakturi, Legends, and Shadows were released in 2010, 2011, and 2013, respectively.

  5. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  6. Megahertz myth - Wikipedia

    en.wikipedia.org/wiki/Megahertz_myth

    The myth started around 1984 when comparing the Apple II with the IBM PC. [citation needed] The argument was that the IBM computer was five times faster than the Apple II, as its Intel 8088 processor had a clock speed roughly 4.7 times the clock speed of the MOS Technology 6502 used in the latter. However, what really matters is not how finely ...

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines and faster caches), while (hopefully) not sacrificing too much C—leading to a speed-demon CPU design.

  8. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  9. WDC 65C816 - Wikipedia

    en.wikipedia.org/wiki/WDC_65C816

    WDC 65C832 [1] [2] [3] (never released) The W65C816S (also 65C816 or 65816 ) is a 16-bit microprocessor (MPU) developed and sold by the Western Design Center (WDC). Introduced in 1985, the W65C816S is an enhanced version of the WDC 65C02 8-bit MPU, itself a CMOS enhancement of the venerable MOS Technology 6502 NMOS MPU.