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  2. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.

  3. IUP (software) - Wikipedia

    en.wikipedia.org/wiki/IUP_(software)

    This program creates a Lua state, passes the Lua state to IUPLua for initialization, and then opens and executes a Lua script against the Lua state. Or, the entire IUP state can be dynamically loaded via use of a Lua require or package.loadlib of IUPLua. The script(s) can later be compiled with the Lua compiler if needed.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One, Windows: New World: Proprietary: The software is free to download and use, however, it works closely with Amazon services. Anvil: C++, C#: 2009 Yes 3D

  5. Foreign function interface - Wikipedia

    en.wikipedia.org/wiki/Foreign_function_interface

    LuaJIT, a just-in-time implementation of Lua, has an FFI that allows "calling external C functions and using C data structures from pure Lua code". [4] [5]: 35 Nim has an FFI which enables it to use source from C, C++, and Objective-C. It can also interface with JavaScript.

  6. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Torch is an open source deep learning library for Lua. Varnish can execute Lua scripts in the request process by extending VCL through the Lua VMOD (Varnish module). [32] Vim has Lua scripting support starting with version 7.3. [33] VLC media player uses Lua to provide scripting support. Warframe uses Lua for HUD purposes and several other UI ...

  7. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...

  8. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    This text calls the Lua script itself, which is housed in the Module: namespace. The effect of this call is to send the information within the #invoke block to the Lua module, and to replace everything within the brackets with a piece of text that it sends back in return. (Literally, in the "return" statement)

  9. Wikipedia : Guide to Scribbling

    en.wikipedia.org/wiki/Wikipedia:Guide_to_Scribbling

    So, much of what these books explain about Lua standard library functions and variables that come with the language is either irrelevant or untrue here. The original API specification — the Lua standard library functions and variables that are supposed to be available in modules — is given at MW:Extension:Scribunto/API specification ...