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A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.
Aether, an element of the Kaladesh expansion block of Magic: The Gathering; Aether, a fictional planet in 2004 video game Metroid Prime 2: Echoes; Aether, an element in 2012 video game Phantasy Star Online 2; Ether, the building block of life in the Xenoblade Chronicles universe; Aether, a dimension added in a mod for the video game Minecraft
Aether is a video game designed by Edmund McMillen and Tyler Glaiel and published by Armor Games, released on September 3, 2008. Players control a lonely boy and an octopus-like monster that the boy encounters, solving puzzles on different planets to restore them from monochrome to color. The pair travel through space by swinging on clouds and ...
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[2] Leadbeater and Besant [3] (both belonging to the Adyar School of Theosophy) conceived that the etheric plane constituted four higher subplanes of the physical plane. According to the Theosophist Geoffrey A. Farthing, Leadbeater used the term, because of its resonance in the physical sciences, to describe his clairvoyant investigations of ...
Aether also played a role in Roman genealogies of the gods. Cicero says that Aether and Dies (Day) were the parents of Caelus (Sky), [10] and reports that according to the "so called theologians" Aether was the father of one of the "three Jupiters". [11]
This non-magnifying sight (technically not a "scope") uses a type of beam splitter to "reflect" a reticle generated by collimating optics into the users field of view. The view of the sky seen through the sight is just what can be seen with the naked eye with an illuminated crosshair or dot seeming to float in space at infinity .
Young reasoned that aberration could only be explained if the aether were immobile in the frame of the Sun. On the left, stellar aberration occurs if an immobile aether is assumed, showing that the telescope must be tilted. On the right, the aberration disappears if the aether moves with the telescope, and the telescope does not need to be tilted.