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  2. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    class-members. END FACTORY. OBJECT« IMPLEMENTS interfaces». instance-members. END OBJECT. END CLASS name. INTERFACE-ID. name« INHERITS« FROM» interfaces». members. END INTERFACE name. — Cobra class name «inherits parentclass» «implements interfaces» Tab ↹ members: interface name «inherits parentinterfaces» Tab ↹ members ...

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  4. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    On the contrary, the actual objects in some cases can be changed. In the following example, object String is not changed. Object of class 'a' is changed. In C#, it is possible to enforce a reference with the ref keyword, similar to C++ and in a sense to C. This feature of C# is particularly useful when one wants to create a method that returns ...

  5. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    This is where one class serves as a superclass (base class) for more than one sub class. For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs.

  6. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    It commits the class to creating a particular representation of the complex object and makes it impossible to change the representation later independently from (without having to change) the class. The builder design pattern describes how to solve such problems: Encapsulate creating and assembling the parts of a complex object in a separate ...

  7. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  8. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    This strategy has been used by ActionScript, C#, D, Java, Nemerle, Object Pascal, Objective-C, Smalltalk, Swift and PHP. [13] All these languages allow classes to implement multiple protocols. Moreover, Ada, C#, Java, Object Pascal, Objective-C, Swift and PHP allow multiple-inheritance of interfaces (called protocols in Objective-C and Swift ...

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class.