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In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
Models may be created automatically or manually; the manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D models may be created using multiple approaches: use of NURBs to generate accurate and smooth surface patches, polygonal mesh modeling (manipulation of faceted ...
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.
This forces modern geometric modeling systems to maintain several representation schemes of solids and also facilitate efficient conversion between representation schemes. Below is a list of techniques used to create or represent solid models. [4] Modern modeling software may use a combination of these schemes to represent a solid.
The approach of using Binocular stereo vision to acquire object's 3D geometric information is on the basis of visual disparity. [19] The following picture provides a simple schematic diagram of horizontally sighted Binocular Stereo Vision, where b is the baseline between projective centers of two cameras. Geometry of a stereoscopic system
3ds Max , originally called 3D Studio MAX, is a comprehensive and versatile 3D application used in film, television, video games, and architecture for Windows and Macintosh (but only running via Parallels or other VM software). It can be extended and customized through its SDK or scripting using a Maxscript.