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The top left corner has a key called NumLock, or number lock. To use alt key codes for keyboard shortcut symbols you’ll need to have this enabled. If you’re using a laptop, your number pad is ...
Figure 1. Special-character links above edit window: Symbol group. Groups for the special-character links below the edit window are displayed one at a time; the default group is Insert, which includes punctuation and some other common symbols (see Figure 2 below), but another group may be shown if you have previously selected it. Click the down ...
HTML and XML provide ways to reference Unicode characters when the characters themselves either cannot or should not be used. A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name.
The KCharSelect character mapping tool shown displaying a subset of the Unicode Mathematical Operators The Unicode logo. Unicode input is method to add a specific Unicode character to a computer file; it is a common way to input characters not directly supported by a physical keyboard.
The following phrases come from a portable media player's seven-segment display. They give a good illustration of an application where a seven-segment display may be sufficient for displaying letters, since the relevant messages are neither critical nor in any significant risk of being misunderstood, much due to the limited number and rigid domain specificity of the messages.
The second is a link to the article that details that symbol, using its Unicode standard name or common alias. (Holding the mouse pointer on the hyperlink will pop up a summary of the symbol's function.); The third gives symbols listed elsewhere in the table that are similar to it in meaning or appearance, or that may be confused with it;
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The hardware code page of the original IBM PC supplied the following box-drawing characters, in what DOS now calls code page 437. This subset of the Unicode box-drawing characters is thus included in WGL4 and is far more popular and likely to be rendered correctly: