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The Radeon RX 7000 series is a series of graphics processing units developed by AMD, based on their RDNA 3 architecture. It was announced on November 3, 2022 [1] and is the successor to the Radeon RX 6000 series.
In the free version only the part 1, "Return to Proxycon", of the demo is shown now. [13] September 29, 2004 Windows 2000 Windows XP (SP2) DirectX 9.0(c) Unsupported 3DMark06: The sixth generation 3DMark. [14] The three game tests, renamed "graphics tests", from 3DMark05 were carried over and updated, and a fourth new test "Deep Freeze" was added.
The 3DBenchy is a 3D computer model specifically designed for testing the accuracy and capabilities of 3D printers. [1] The 3DBenchy is described by its creator, Creative Tools, as "the jolly 3D printing torture-test" and was released (initially only in STL format) in April 2015, with a multi-part, multi-colour model released in July 2015.
10+ million images in 400+ scene classes, with 5000 to 30,000 images per class. 10,000,000 image, label 2018 [5] Zhou et al Ego 4D A massive-scale, egocentric dataset and benchmark suite collected across 74 worldwide locations and 9 countries, with over 3,670 hours of daily-life activity video. Object bounding boxes, transcriptions, labeling.
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
The benchmark was developed and published by UNIGINE Company in 2017. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Low to Extreme, or set the parameters by custom. The benchmark 3D scene is an office of a fictional genius scientist from the middle of the 20th century.
The ImageNet project is a large visual database designed for use in visual object recognition software research. More than 14 million [1] [2] images have been hand-annotated by the project to indicate what objects are pictured and in at least one million of the images, bounding boxes are also provided. [3]
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...