Search results
Results from the WOW.Com Content Network
Learning Adventures series is a set of two games of point-and-click educational computers games developed by Cloud 9 Interactive, published by Macmillan Digital Publishing and released on both Windows and Macintosh on CD-ROM.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
In the original game, Dr. Dudley Dabble has stolen the brain of the maths genius Big Brain to win in the great mathematics competition. Rave goes to the mad scientist's mansion to liberate the brain. In the remake of the game, Dr. Dabble has engineered a brain machine that drains and collects all the mathematics from the population's minds.
Madeline (video game series) Magic Fairy Tales: Barbie as Rapunzel; The Magic School Bus (video game series) Magic Tales; Mango Plumo; Mario Is Missing! Mario's Early Years! Mario's Time Machine; Math Blaster Episode I: In Search of Spot; Math Blaster for 1st Grade; Math Blaster Jr. Math Blaster Mystery; Math Blaster! Math for the Real World ...
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is standalone, both are accessible through a single Prodigy account.
The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...