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World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. [1] It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features.
Scorched Tanks: Michael Welch: AMI: 1994: Charr: Michael Boeh: AMI: An innovative Artillery clone (Public Domain) for up to eight players, with adjustable difficulty, various protective shields, nice sound effects and especially many varied special projectiles. Downloadable via Aminet ('CHARR100.lha') or oldgamesfinder.com 1995: Worms: Team17
Warface: Clutch (formerly known as Warface) is a free-to-play online first-person shooter video game developed by Crytek Kiev, co-produced by Crytek Seoul, and published by My.com. [3] The full version of the game was released on 21 October 2013 as playable in North America and Europe. [4]
A A&TWF – Acquisition and technology work force a – Army AA – Assembly area AA – Anti-aircraft AA – Aegis ashore AAA – Anti-aircraft artillery "Triple A" AAAV – Advanced Amphibious Assault Vehicle AAC – Army Air Corps AAD – Armored amphibious dozer AADC – Area air defense commander AAE – Army acquisition executive AAG – Anti-aircraft gun AAK – Appliqué armor kit (US ...
The ARL 44s equipped the 503e Régiment de Chars de Combat stationed in Mourmelon-le-Grand and before the end of 1950 replaced seventeen Panther tanks used earlier by that unit. In service the ARL 44 was at first an unreliable vehicle: the brakes, the gear box, and the suspension were too frail, resulting in several serious accidents.
The U.S. Army's M1 Abrams MBT with TUSK (Tank Urban Survival Kit) upgrade uses composite, reactive and slat armour. Military vehicles are commonly armoured (or armored; see spelling differences) to withstand the impact of shrapnel, bullets, shells, rockets, and missiles, protecting the personnel inside from enemy fire.
An illustration of why sloped armour offers no weight benefit when protecting a certain frontal area. Comparing a vertical slab of armour (left) and a section of 45° sloped armour (right), the horizontal distance through the armour (black arrows) is the same, but the normal thickness of the sloped armour (green arrow) is less.
The impact of an SFF normally causes a large diameter, but relatively shallow hole (relative to a shaped charge) or, at best, a few CDs. If the SFF perforates the armor, extensive behind-armor damage (BAD, also called behind-armor effect (BAE)) occurs.