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PEGI (/ ˈ p ɛ ɡ i / PEG-ee), short for Pan-European Game Information, [1] is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of ...
The PEGI system is now used in more than thirty-one countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and seven content descriptors that advise the suitability and content of a game for a certain age range ...
[1] [7] [8] It is used for scholar articles published in IEEE journals, [9] and presented at conferences and workshops [10] [11] Academia. Since 2009, NL5 is a simulation tool of preference for power electronics laboratory course at Colorado State University. [12] It is used by students all over the world for theses in different electronics ...
PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
For any pair of positive integers n and k, the number of k-tuples of non-negative integers whose sum is n is equal to the number of multisets of size k − 1 taken from a set of size n + 1, or equivalently, the number of multisets of size n taken from a set of size k, and is given by
With the exceptions of 1, 8 and 144 (F 1 = F 2, F 6 and F 12) every Fibonacci number has a prime factor that is not a factor of any smaller Fibonacci number (Carmichael's theorem). [56] As a result, 8 and 144 (F 6 and F 12) are the only Fibonacci numbers that are the product of other Fibonacci numbers. [57]
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Information engineering is the engineering discipline that deals with the generation, distribution, analysis, and use of information, data, and knowledge in electrical systems.