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Lewis Hamilton: Secret Life: 2010 Reebok: Centered around Lewis Hamilton, a secret agent in the game, showcasing a new Reebok technology such as RunTone or ZigTech. Players worked together to solve puzzles and complete tests online, on mobiles and in the real world. 637,000 players from over 154 countries Complete Conspiracy For Good: 2010 The ...
Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life, online activities and AI out of control. ARGs generally utilize multimedia, such as telephones and mail, but rely on the Internet as the central binding medium.
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
The cube stacking game is a two-player game version of this puzzle. Given an ordered list of cubes, the players take turns adding the next cube to the top of a growing stack of cubes. The loser is the first player to add a cube that causes one of the four sides of the stack to have a color repeated more than once.
In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot. The game was well received by critics.
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.
Rubik's Puzzle World features multiple game modes, which capitalize on the Wii and Nintendo DS' pointer-based motion controls and differ across the two platforms: . Rubik's Cube: Players can learn how to solve any of three Rubik's Cubes of differing size, then use interactive controls to manipulate a virtual replica of one, racing against time to either solve it or reproduce as many ...
There are many differences between the Cube Engine and the Cube 2 Engine, including two major ones. One of these two major differences is the geometry. Unlike the Cube Engine, which has a 2.5D geometry, the Cube 2 Engine has a real 3D geometry. The other of these two differences is the fact that the source code is foldered.