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  2. FBX - Wikipedia

    en.wikipedia.org/wiki/FBX

    The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...

  3. Open Asset Import Library - Wikipedia

    en.wikipedia.org/wiki/Open_Asset_Import_Library

    Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++.

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot 3.2 was released on 29 January 2020, with the most notable features being massive documentation improvements, greatly improved C# support, and support for glTF 2.0 files. [ 69 ] The lead developer, Juan Linietsky, spent most of his time working on a separate Vulkan branch that would later be merged into master for 4.0, [ 70 ] so work on 3 ...

  5. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    This is a list of file formats used by computers, organized by type. Filename extension is usually noted in parentheses if they differ from the file format 's name or abbreviation. Many operating systems do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the File ...

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  7. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

  8. COLLADA - Wikipedia

    en.wikipedia.org/wiki/COLLADA

    COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

  9. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    File formats used by the specification include: [6] [7].usd, which can be either ASCII or binary-encoded.usda, ASCII encoded.usdc, binary encoded.usdz, a package file which is a zero-compression, unencrypted zip archive, which may contain usd, usda, usdc, png, jpeg, m4a, mp3, and wav files.