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  2. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  3. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    There are methods that a subclass cannot override. For example, in Java, a method that is declared final in the super class cannot be overridden. Methods that are declared private or static cannot be overridden either because they are implicitly final. It is also impossible for a class that is declared final to become a super class. [9]

  4. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    Subclasses in strongly typed languages (C++, Java, C#, etc.) often have to override all methods from their superclass that participate in a fluent interface in order to change their return type. For example:

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    When implementing multiple interfaces that contain a method with the same name and taking parameters of the same type in the same order (i.e. the same signature), similar to Java, C# allows both a single method to cover all interfaces and if necessary specific methods for each interface. C# also offers function overloading (a.k.a. ad-hoc ...

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  7. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.

  8. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  9. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    Calling the method get() blocks the current thread and waits until the callable completes before returning the value (in the example, a web page content): The following example, a method and a class are used. This wrap it's just to be similar to the C# example since Java does not have keywords like async for the method signature.