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In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.
Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.
Grundy number of a directed graph. [3]: GT56 Hamiltonian completion [3]: GT34 Hamiltonian path problem, directed and undirected. [2] [3]: GT37, GT38, GT39 Induced subgraph isomorphism problem; Graph intersection number [3]: GT59 Longest path problem [3]: ND29 Maximum bipartite subgraph or (especially with weighted edges) maximum cut.
A bipartite graph may be oriented from one side of the bipartition to the other. The longest path in this orientation has length one, with only two vertices. Conversely, if a graph is oriented without any three-vertex paths, then every vertex must either be a source (with no incoming edges) or a sink (with no outgoing edges) and the partition of the vertices into sources and sinks shows that ...
Many important graph families can be characterized in terms of the induced paths or cycles of the graphs in the family. Trivially, the connected graphs with no induced path of length two are the complete graphs, and the connected graphs with no induced cycle are the trees. A triangle-free graph is a graph with no induced cycle of length three.
In this graph, the widest path from Maldon to Feering has bandwidth 29, and passes through Clacton, Tiptree, Harwich, and Blaxhall. In graph algorithms, the widest path problem is the problem of finding a path between two designated vertices in a weighted graph, maximizing the weight of the minimum-weight edge in the path.
A three-dimensional hypercube graph showing a Hamiltonian path in red, and a longest induced path in bold black. In graph theory, a path in a graph is a finite or infinite sequence of edges which joins a sequence of vertices which, by most definitions, are all distinct (and since the vertices are distinct, so are the edges).
INPUT: Graph G, matching M on G OUTPUT: augmenting path P in G or empty path if none found B01 function find_augmenting_path(G, M) : P B02 F ← empty forest B03 unmark all vertices and edges in G, mark all edges of M B05 for each exposed vertex v do B06 create a singleton tree { v} and add the tree to F B07 end for B08 while there is an ...