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Biomutant is the first game by the Swedish development studio Experiment 101, which was established in 2015 by former Avalanche Studios employees. After working on the Just Cause series for many years, the founders of the studio wanted to go back to the basics of video game development and create a game that is "fun in a good way". [2]
In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.
On the game's pacing, Castle wrote "While some will no doubt appreciate its gentle, methodical pacing, I suspect others may find it too much of a slow burner to carry on." [2] Jon Bailes of NME criticized the game's length, writing "Eastward is a very good 12-15-hour experience bouncing around inside a 20-hour plus slog. That may not sound like ...
The game also hints at the idea of traveling to alternate universes, where mental powers, magic, or alternate technologies exist, opening up the possibility for fantasy, steampunk, post-apocalyptic, or any other game setting the players may want. The game explains time and time travel through a branching multiple timeline system.
Game-tree complexity of a game is the number of leaf nodes in the smallest full-width decision tree that establishes the value of the initial position. [1] A full-width tree includes all nodes at each depth. This is an estimate of the number of positions one would have to evaluate in a minimax search to determine the value of the initial position.
Playing period is a division of time in a sports or games, in which play occurs. [1] Many games are divided into a fixed number of periods, which may be named for the number of divisions. Other games use terminology independent of the total number of divisions. A playing period may have a fixed length of game time or be bound by other rules of ...
The first game in the series was developed by Free Radical Design and released in October 2000, alongside the launch of the PlayStation 2. [9] The game's story focuses around a temporal war against the TimeSplitters, creatures that use time crystals to travel through time, and by doing so, are disrupting human history.
The designer of the Payday franchise, Ulf Andersson, served as the game's creative consultant. [16] The game is based on the Swedish tabletop role-playing game Mutant Year Zero. Initially, the team planned to create an open world game, but the team scrapped the idea because it did not blend well with the turn-based combat.