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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  3. Training simulation - Wikipedia

    en.wikipedia.org/wiki/Training_Simulation

    In business, training simulation [aka Simulation Training] is a virtual medium through which various types of skills can be acquired. [1] Training simulations can be used in a variety of genres; however they are most commonly [2] used in corporate situations to improve business awareness and management skills.

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn. It is difficult to pinpoint when gamification, in the strict sense of the term, came to be used in educational contexts, although examples shared online by classroom ...

  5. Organizational learning - Wikipedia

    en.wikipedia.org/wiki/Organizational_learning

    Organizational learning is the process of creating, retaining, and transferring knowledge within an organization. An organization improves over time as it gains experience. From this experience, it is able to create knowledge. This knowledge is broad, covering any topic that could better an organization.

  6. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).

  7. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  8. Nvidia (NVDA) Q4 2025 Earnings Call Transcript - AOL

    www.aol.com/nvidia-nvda-q4-2025-earnings...

    Working with the CSPs can be working on large language models, can be working on inference in their own work. But keep in mind, that is also where the enterprises are servicing.

  9. Collaborative method - Wikipedia

    en.wikipedia.org/wiki/Collaborative_method

    A single vote per person is most useful to make final decisions where only a limited number of options exist; N votes per person can be given, where N is the desired number of 'surviving' options; One hundred votes per person can be given in total and works like "percentages," where any number of votes can be given to an option. This is best ...

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