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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn. It is difficult to pinpoint when gamification, in the strict sense of the term, came to be used in educational contexts, although examples shared online by classroom ...

  4. Technological pedagogical content knowledge - Wikipedia

    en.wikipedia.org/wiki/Technological_pedagogical...

    Choosing the right technology to enable higher-order thinking within the content, long-term knowledge retention, and facilitate student learning outcomes are paramount within the CK construct. Finally, Context Knowledge (XK) is the umbrella domain that refers to how teachers contextualize implementation based on the overall teaching and ...

  5. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Asynchronous learning is beneficial for students who have health problems or who have childcare responsibilities. They have the opportunity to complete their work in a low-stress environment and within a more flexible time frame. [47] In asynchronous online courses, students are allowed the freedom to complete work at their own pace. Being non ...

  6. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Research shows that adding technology to K-12 environments, alone, does not necessarily improve learning. What matters most to implementing mobile learning is how students and teachers use technology to develop knowledge and skills, which requires training. [33] It can keep students focused for longer periods of time.

  7. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).

  8. Nvidia (NVDA) Q4 2025 Earnings Call Transcript - AOL

    www.aol.com/nvidia-nvda-q4-2025-earnings...

    We have two additional scaling dimensions: post-training scaling, where reinforcement learning, fine-tuning, model distillation require orders of magnitude more compute than pretraining alone ...

  9. Collaborative method - Wikipedia

    en.wikipedia.org/wiki/Collaborative_method

    A single vote per person is most useful to make final decisions where only a limited number of options exist; N votes per person can be given, where N is the desired number of 'surviving' options; One hundred votes per person can be given in total and works like "percentages," where any number of votes can be given to an option. This is best ...

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