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Battlefield: Bad Company 2 is a first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS, Android and Kindle Fire systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010.
In August 2011, the game was confirmed and titled Borderlands 2. [43] The game was released on September 18, 2012, in North America and on September 21, 2012, internationally. [44] Players who pre-ordered the game gained access to the "Premier Club", which granted the players additional in-game items, weapons and access to the fifth character. [45]
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
This module is subject to page protection.It is a highly visible module in use by a very large number of pages, or is substituted very frequently. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is protected from editing.
Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.
Synapse received generally positive reviews upon release, according to review aggregator Metacritic. [9] The game was awarded "Best AR/VR Game" at TIGA Awards 2023. [10]Ian Higton from Eurogamer described the game as "a pure power fantasy that epitomises everything great about virtual reality" and a "must-buy game that deserves to be played by anyone who owns a PSVR2".
It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...
War in Afghanistan (2001–2021) video games (9 P) Pages in category "Video games set in the 2020s" The following 18 pages are in this category, out of 18 total.