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Vegas Pro (stylized as VEGAS Pro, formerly known as Sony Vegas) is a professional video editing software package for non-linear editing (NLE), designed to on the Microsoft Windows operating system. The first release of Vegas Beta was on 11 June 1999. [4] Vegas was originally developed as a non-linear audio editing application. Version 2.0 would ...
Magix Movie Edit Pro (Windows) Media 100 Suite (macOS) Movavi Video Editor (Windows, macOS) muvee Reveal (Windows, macOS) Nacsport Video Analysis Software (Windows) Pinnacle Studio (Windows) Roxio Creator (Windows) Retouch4me Heal OFX, Dodge&Burn OFX, Color Match OFX (Windows, macOS) ScreenFlow (macOS) Vegas Pro (Windows) – previously Sony Vegas
Final Cut Pro received a Technology & Engineering Emmy Award in 2002. Since 2000, many personal computers include basic non-linear video editing software free of charge. This is the case of Apple iMovie for the Macintosh platform, various open-source programs like Kdenlive , Cinelerra-GG Infinity and PiTiVi for the Linux platform, and Windows ...
It was a scaled-down version of Vegas Pro. It was developed by Sony for its first 13 versions. It was sold in Sony's larger 2016 sale of much of its creative software suite to Magix, [2] who developed Versions 14 to 17. Magix would later discontinue VEGAS Movie Studio in 2021, in favor of the unrelated Magix Movie Studio. [3]
Sony Creative Software is an American software company that develops various media software suites. Sony Creative Software was created in a 2003 [1] deal with Madison-based media company Sonic Foundry in which it acquired its desktop product line, hired roughly 60% of employees, paid $18 million in cash, and took on certain liabilities and obligations.
Sonic Foundry was founded in 1991 and is headquartered in Madison, Wisconsin. The company sold Vegas Pro and Sound Forge, along with other programs (including Acid) to Sony Pictures Digital for US$18 million in 2003, [1] which led to the creation of Sony Creative Software.
The case centered around Sony's manufacture of the Betamax VCR, which used cassettes like this to store potentially copyrighted information.. Immediately after their loss at the Supreme Court, the entertainment companies lobbied Congress to pass legislation that would protect them from the effects of home copying.
In late 2019, a crack developed by CODEX for Need for Speed: Heat, which uses Denuvo DRM, was leaked online, likely through their network of testers. Normally, the final cracks published by CODEX made use of anti-debugging tools like VMProtect or Themida, to impede reverse engineering efforts. This unfinished crack was not similarly protected.