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  2. LiveWire (motorcycle) - Wikipedia

    en.wikipedia.org/wiki/LiveWire_(motorcycle)

    The Harley-Davidson LiveWire is an electric motorcycle by Harley-Davidson, their first electric vehicle. Harley-Davidson says the maximum speed is 110 mph (180 km/h) [4] with claimed 105 hp (78 kW) motor. [5] The LiveWire, released in 2019, targets a different type of customer than their classic V-twin powered motorcycles. [6]

  3. AES67 - Wikipedia

    en.wikipedia.org/wiki/AES67

    It is a layer 3 protocol suite based on existing standards and is designed to allow interoperability between various IP-based audio networking systems such as RAVENNA, Wheatnet, Livewire, Q-LAN and Dante. AES67 promises interoperability between previously competing networked audio systems [2] and long-term network interoperation between systems ...

  4. Laravel - Wikipedia

    en.wikipedia.org/wiki/Laravel

    An increase of Laravel's userbase and popularity lined up with the release of Laravel 3. [1] Laravel 4, codenamed Illuminate, was released in May 2013. It was made as a complete rewrite of the Laravel framework, migrating its layout into a set of separate packages distributed through Composer, which serves as an application-level package manager.

  5. LimeWire - Wikipedia

    en.wikipedia.org/wiki/LimeWire

    LimeWire was a free peer-to-peer file sharing client for Windows, macOS, Linux, and Solaris. [1] Created by Mark Gorton [2] [3] [4] in 2000, it was most prominently a tool used for the download and distribution of pirated materials, particularly pirated music. [5]

  6. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  7. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  8. Livewired (book) - Wikipedia

    en.wikipedia.org/wiki/Livewired_(book)

    Livewired: The Inside Story of the Ever-Changing Brain is a non-fiction book by David Eagleman, a neuroscientist at Stanford University. [1] The book explores and extends the phenomenon of brain plasticity, with the term livewired proposed as a term to supersede plastic.

  9. Deep learning - Wikipedia

    en.wikipedia.org/wiki/Deep_learning

    Deep learning is a subset of machine learning that focuses on utilizing neural networks to perform tasks such as classification, regression, and representation learning.The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data.