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The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...
A new edition of the board game, with new artwork and updated rules, was released in October 2016 by Osprey Games. In 1972, Invicta Plastics published an unrelated board game designed by 18-year-old Adrian Wild titled Escape from Colditz Castle.
Duh, it's time to receive the key to the Castle on the English Countryside. Well, not your castle, but the Duke's--and he doesn't even know which one FarmVille The Key to the Castle Goal ...
The rulebook is intended for characters of levels one through three, with rules for adventuring in dungeons, and introduces the main concepts of the game; [2] it explains the game's concepts and method of play in terms that make them accessible to new players ages twelve and older who might not be familiar with the rules and structure of ...
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The Keys to the Kingdom is a fantasy-adventure book series written by Garth Nix, comprising seven books published between 2003 and 2010.The series chronicles the adventures of a boy named Arthur, who becomes involved with a magical world called the 'House'; he is on a quest to take back the House from seven antagonistic 'Trustees'.
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Castle Caldwell and Beyond is an adventure module containing five short scenarios in which the player characters defeat the creatures they encounter in a castle and its dungeons, save an imprisoned princess, escape from a prison themselves, and find and return a holy relic that belongs to a church. [1] The module contains five short adventures.