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  2. Redundant code - Wikipedia

    en.wikipedia.org/wiki/Redundant_code

    code which is executed but has no external effect (e.g., does not change the output produced by a program; known as dead code). A NOP instruction might be considered to be redundant code that has been explicitly inserted to pad out the instruction stream or introduce a time delay, for example to create a timing loop by "wasting time".

  3. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    The code-rate is hence a real number. A low code-rate close to zero implies a strong code that uses many redundant bits to achieve a good performance, while a large code-rate close to 1 implies a weak code. The redundant bits that protect the information have to be transferred using the same communication resources that they are trying to protect.

  4. Burst error-correcting code - Wikipedia

    en.wikipedia.org/wiki/Burst_error-correcting_code

    Proof. We need to prove that if you add a burst of length to a codeword (i.e. to a polynomial that is divisible by ()), then the result is not going to be a codeword (i.e. the corresponding polynomial is not divisible by ()).

  5. Coding theory - Wikipedia

    en.wikipedia.org/wiki/Coding_theory

    The term algebraic coding theory denotes the sub-field of coding theory where the properties of codes are expressed in algebraic terms and then further researched. [ citation needed ] Algebraic coding theory is basically divided into two major types of codes: [ citation needed ]

  6. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    The Power of 10 Rules were created in 2006 by Gerard J. Holzmann of the NASA/JPL Laboratory for Reliable Software. [1] The rules are intended to eliminate certain C coding practices that make code difficult to review or statically analyze.

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  8. Erasure code - Wikipedia

    en.wikipedia.org/wiki/Erasure_code

    Erasure Coding; While technically RAID can be seen as a kind of erasure code, [5] "RAID" is generally applied to an array attached to a single host computer (which is a single point of failure), while "erasure coding" generally implies multiple hosts, [3] sometimes called a Redundant Array of Inexpensive Servers (RAIS). The erasure code allows ...

  9. Reed–Solomon error correction - Wikipedia

    en.wikipedia.org/wiki/Reed–Solomon_error...

    The Reed–Solomon code is a [n, k, n − k + 1] code; in other words, it is a linear block code of length n (over F) with dimension k and minimum Hamming distance = + The Reed–Solomon code is optimal in the sense that the minimum distance has the maximum value possible for a linear code of size ( n , k ); this is known as the Singleton bound .