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Examples of strategic advantages are weaknesses in, compromised pawn structure in, and sustained pressure on, the opponent's position. Often, to dichotomize strategy and tactics, sequences of moves that make strategic instead of tactical threats or use tactical threats to obtain a strategic advantage are also classified as tactics.
In chess composition, a motif is basic element of a move in the consideration why the piece moves and how it supports the fulfillment of a stipulation. Any move may and often does contain multiple motifs. Some composition schools put specific emphasis on motivation in chess problems, especially strategical school and Slovak school.
In chess, a clearance sacrifice is a tactical motif which involves a square on the chessboard being vacated to open up lines of attack. The tactic may also result in the substitution of a piece hindering the attack by a piece useful to the attack.
Trapping the queen is a tactical motif which occurs in both amateur and master games. The tactic is similar to a mating net, whose target is the defender's king, rather than his queen. When the opponent's queen is successfully trapped, it usually results in his immediate resignation.
The staircase maneuver (or staircase movement [1]) is a tactical motif that employs the idea of a series of checks, or alternation between pins and checks, to advance a queen, rook, or king along a diagonal via a series of stepped orthogonal moves.
In chess, a king hunt is a tactical motif in which the opponent's king is exposed and subjected to a series of checks. Sometimes the king is drawn across the board and is mated in enemy territory. It is critical in such situations that the entire sequence is forced and the opponent is not given an opportunity to organize a defense. [1]
In chess, an X-ray or X-ray attack is a tactic where a piece indirectly controls a square from the other side of an intervening piece. Generally, a piece performing an X-ray either: effects a skewer, [1] [2] [3] indirectly attacks an enemy piece through another piece or pieces, or
In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills, while very rare, tend ...