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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  3. Windows 11, version 24H2 - Wikipedia

    en.wikipedia.org/wiki/Windows_11,_version_24H2

    The Windows 11 2024 Update [1] (also known as version 24H2, codenamed Hudson Valley [2] [3] [4]) is the third and current major update to Windows 11. It carries the build number 10.0.26100. It carries the build number 10.0.26100.

  4. Windows Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Driver_Model

    Common device driver compatibility issues include: a 32-bit device driver is required for a 32-bit Windows operating system, and a 64-bit device driver is required for a 64-bit Windows operating system. 64-bit device drivers must be signed by Microsoft, because they run in kernel mode and have unrestricted access to the computer hardware. For ...

  5. Windows 11 - Wikipedia

    en.wikipedia.org/wiki/Windows_11

    Thus, Windows 11 is the first consumer version of Windows not to support 32-bit processors (although Windows Server 2008 R2 is the first version of Windows Server to not support them). [152] [153] The minimum RAM and storage requirements were also increased; Windows 11 now requires at least 4 GB of RAM and 64 GB of storage. [154]

  6. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    [11] One of the limitations of WDDM driver model version 1.0 is that it does not support multiple drivers in a multi-adapter, multi-monitor setup. If a multi-monitor system has more than one graphics adapter powering the monitors, both the adaptors must use the same WDDM driver. If more than one driver is used, Windows will disable one of them ...

  7. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  8. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    Because of the increased dynamic range, HDR contents need to use more bit depth than SDR to avoid banding. While SDR uses a bit depth of 8 or 10 bits, [86] HDR uses 10 or 12 bits, [5] which when combined with the use of more efficient transfer function like PQ or HLG, is enough to avoid banding. [90] [91]

  9. Frame rate control - Wikipedia

    en.wikipedia.org/wiki/Frame_rate_control

    TFT panels available in 2020 often use FRC to display 30-bit deep color or HDR10 with 24-bit color panels. [ 2 ] [ 3 ] Temporal dithering is also implemented in software, for if the display itself does not, as for instance GPU drivers from both AMD and Nvidia provide the option, enabled by default on some platforms .