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ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.
The Anatomography website is maintained by the DBCLS (Database Center for Life Science) non-profit research institute located at the University of Tokyo. Anatomical diagrams generated by Anatomography, and 3D polygon data used on the website (called BodyParts3D), are freely available under the Creative Commons Attribution-ShareAlike license.
Some models may have changeable genital inserts and other interchangeable parts which permit a unisex model to represent an individual of either sex. [citation needed] Although 3D computer models of anatomy now exist as an alternative, physical anatomical models still have advantages in providing insight into anatomy. [2]
The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [1]
2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android
A 2-D model of cortical sensory homunculus. A cortical homunculus (from Latin homunculus 'little man, miniature human' [1] [2]) is a distorted representation of the human body, based on a neurological "map" of the areas and portions of the human brain dedicated to processing motor functions, and/or sensory functions, for different parts of the body.
Instead, they used ray casting 2.5D techniques to create a seemingly 3D environment from a 2D map, and flat sprites to draw enemies instead of 3D models. These games also began to use textures for environmental geometry instead of simple wire-frame models or solid colors.
Scorched 3D is a free and open source artillery game modeled after the MS-DOS game Scorched Earth. Scorched 3D is licensed under the GNU GPL-2.0-or-later, and supports numerous platforms: Windows, Unix-like systems (Linux, FreeBSD, OS X, and Solaris). It makes use of both the Simple DirectMedia Library and wxWidgets.