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Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware .
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
Visual computing [1] is a fairly new term, which got its current meaning around 2005, when the International Symposium on Visual Computing first convened. [2] Areas of computer technology concerning images, such as image formats, filtering methods, color models, and image metrics, have in common many mathematical methods and algorithms.
Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization), interactive multimedia, medicine, etc. Typical of a visualization application is the field of computer graphics. The invention of computer graphics (and 3D computer graphics) may be the most important development in ...
Many of the techniques of digital image processing, or digital picture processing as it often was called, were developed in the 1960s, at Bell Laboratories, the Jet Propulsion Laboratory, Massachusetts Institute of Technology, University of Maryland, and a few other research facilities, with application to satellite imagery, wire-photo standards conversion, medical imaging, videophone ...
IEEE Computer Graphics and Applications (often abbreviated IEEE CG&A) is a bimonthly [1] [2] magazine on computer graphics published by the IEEE Computer Society since 1981. [3] The editor-in-chief is André Stork ( Fraunhofer Institute for Computer Graphics Research ).
For 3D graphics, text formats have largely been supplanted by more efficient binary formats, and by APIs which allow interactive applications to communicate directly with a rendering component without generating a file on disk (although a scene description is usually still created in memory prior to rendering).
Clipping (computer graphics) Clipping path; Collision detection; Color depth; Color gradient; Color space; Colour banding; Color bleeding (computer graphics) Color cycling; Composite Bézier curve; Compositing; Computational geometry; Compute kernel; Computer animation; Computer art; Computer graphics; Computer graphics (computer science ...