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  2. Fill-In (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Fill-In_(puzzle)

    The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...

  3. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  4. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    Note that in a cryptic clue, there is almost always only one answer that fits both the definition and the wordplay, so that when one sees the answer, one knows that it is the right answer—although it can sometimes be a challenge to figure out why it is the right answer. A good cryptic clue should provide a fair and exact definition of the ...

  5. Word ladder - Wikipedia

    en.wikipedia.org/wiki/Word_ladder

    Word ladder (also known as Doublets, [1] word-links, change-the-word puzzles, paragrams, laddergrams, [2] or word golf) is a word game invented by Lewis Carroll. A word ladder puzzle begins with two words, and to solve the puzzle one must find a chain of other words to link the two, in which two adjacent words (that is, words in successive ...

  6. Word search - Wikipedia

    en.wikipedia.org/wiki/Word_search

    A word search, word find, word seek, word sleuth or mystery word puzzle is a word game that consists of the letters of words placed in a grid, which usually has a rectangular or square shape. The objective of this puzzle is to find and mark all the words hidden inside the box.

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975.

  8. Jumble - Wikipedia

    en.wikipedia.org/wiki/Jumble

    The answer to the clue is generally a pun of some sort. A weekly "kids version" of the puzzle features a three-letter word plus three four-letter words. In order to find the letters that are in the answer to the given clue, the player must unscramble all four of the scrambled words; the letters that are in the clue will be circled.

  9. Wonderword - Wikipedia

    en.wikipedia.org/wiki/Wonderword

    Wonderword is a word search puzzle, still created by hand, with a solution at the end. All the words in the grid connect and the remaining letters spell out the answer. The puzzles are either in a 15×15 or 20×20 grid. [1] Each puzzle has a title, theme, solution number and wordlist.