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Myofascial trigger points (MTrPs), also known as trigger points, are described as hyperirritable spots in the skeletal muscle. They are associated with palpable nodules in taut bands of muscle fibers. [1] They are a topic of ongoing controversy, as there is limited data to inform a scientific understanding of the phenomenon.
A new lacrosse ball will have a textured feel, and feel a little squishy; over time this ball will become "greasy" and harden. A "greasy" lacrosse ball (often referred to as a "greaser") is a ball that has lost its grip and has hardened; this causes players to throw inaccurately as it no longer grips the mesh in the way a typical, new lacrosse ball would.
For example a lacrosse goalie with low arousal may focus more on whether or not a college scout is watching them, rather than focusing on the opponent who is about to score on them. A lacrosse goalie with high arousal may focus more on the opponents stick position instead of the opponent's body position, causing them to step in the wrong direction.
In human psychology, the breaking point is a moment of stress in which a person breaks down or a situation becomes critical. [1] The intensity of environmental stress necessary to bring this about varies from individual to individual.
In sports, the yips are a sudden and unexplained loss of ability to execute certain skills in experienced athletes. Symptoms of the yips are losing fine motor skills and psychological issues that impact the muscle memory and decision-making of athletes, leaving them unable to perform basic skills of their sport.
Psychophysiology measures exist in multiple domains; reports, electrophysiological studies, studies in neurochemistry, neuroimaging and behavioral methods. [5] Evaluative reports involve participant introspection and self-ratings of internal psychological states or physiological sensations, such as self-report of arousal levels on the self-assessment manikin, [6] or measures of interoceptive ...
"Fixed action pattern" is an ethological term describing an instinctive behavioral sequence that is highly stereotyped and species-characteristic. [1] Fixed action patterns are said to be produced by the innate releasing mechanism, a "hard-wired" neural network, in response to a sign/key stimulus or releaser.
Typically, this loop is designed to create a neurochemical reward in the user such as the release of dopamine. Compulsion loops are deliberately used in video game design as an extrinsic motivation for players, but may also result from other activities that create such loops, intentionally or not, such as gambling addiction and Internet ...