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  2. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    Simple subdivision of a cube up to 3 A tessellation pipeline using a subdivision method. A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces.

  3. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    All vertices are valence-6 except the 12 centered at the original vertices which are valence 5 A geodesic polyhedron is a convex polyhedron made from triangles . They usually have icosahedral symmetry , such that they have 6 triangles at a vertex , except 12 vertices which have 5 triangles.

  4. Doubly connected edge list - Wikipedia

    en.wikipedia.org/wiki/Doubly_connected_edge_list

    The doubly connected edge list (DCEL), also known as half-edge data structure, is a data structure to represent an embedding of a planar graph in the plane, and polytopes in 3D. This data structure provides efficient manipulation of the topological information associated with the objects in question (vertices, edges, faces).

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A simple list of vertices, and a set of polygons that point to the vertices it uses. Winged-edge in which each edge points to two vertices, two faces, and the four (clockwise and counterclockwise) edges that touch them. Winged-edge meshes allow constant time traversal of the surface, but with higher storage requirements. Half-edge meshes

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender supports Python scripting for the creation of custom tools, prototyping, importing/exporting from other formats, and task automation. This allows for integration with several external render engines through plugins/addons. Blender itself can also be compiled & imported as a python library for further automation and development.

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle , which is the simplest polygon in Euclidean space . More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices.

  8. Hypergraph - Wikipedia

    en.wikipedia.org/wiki/Hypergraph

    Non-simple (or multiple) - has loops (hyperedges with a single vertex) or repeated edges, which means there can be two or more edges containing the same set of vertices. Simple - has no loops and no repeated edges.

  9. Graph operations - Wikipedia

    en.wikipedia.org/wiki/Graph_operations

    graph join: . Graph with all the edges that connect the vertices of the first graph with the vertices of the second graph. It is a commutative operation (for unlabelled graphs); [2] graph products based on the cartesian product of the vertex sets: