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The game is controlled by three of the keyboard cursor control keys (left, forward and right, respectively 5, 7 and 8 on the ZX81 keyboard). The game speed can also be controlled – according to the original cassette inlay, the BASIC line 370 has a hardwired constant determining a busy waiting loop delay.
This category contains computer games made for, or ported to, the Sinclair ZX81 1980s-vintage 8-bit home computer. Subcategories This category has the following 2 subcategories, out of 2 total.
Enterprising programmers were able to produce games for the ZX81 using nothing more than text characters and the machine's limited text semigraphics. Some ZX81 games achieved lasting fame, such as 3D Monster Maze, a tense first-person perspective game that involved the player escaping a labyrinth with a Tyrannosaurus rex in pursuit.
Black Crystal is an action-adventure game released in 1982 for the ZX81, ZX Spectrum, Commodore 64 and TI-99/4A computers by Carnell Software Ltd. [1] [2] It was the first in the "Third Continent Trilogy" [3] of adventure games; followed by Volcanic Dungeon and The Wrath of Magra.
Flight Simulation is a flight simulation program written by Psion and marketed by Sinclair Research for the ZX Spectrum and ZX81 home computers.. In the United States, Timex Sinclair marketed the ZX81 version as The Flight Simulator for the American version of the ZX81, the Timex Sinclair 1000. [3]
Pimania is a text-and-graphics adventure game written by Mel Croucher and released by Automata UK in 1982 for the BBC Micro, ZX Spectrum, Dragon 32, and ZX81. It was the first real-life video game treasure hunt to be released. [2] It was inspired by the 1979 Kit Williams book Masquerade. [3]
1K ZX Chess's code takes up only 672 bytes in memory, [2] but implements chess rules except for castling, promotion, and en passant, including a computer opponent. [3] It was the smallest implementation of chess on any computer at the time.
Maziacs, written by Don Priestley, was based on his earlier ZX81 game Mazogs [5] which was published by Bug-Byte in 1982. [6] Mazogs was one of the most successful ZX81 games [5] so Don Priestley adapted it for the higher-resolution, colour-screen ZX Spectrum and MSX.