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In numerical analysis, polynomial interpolation is the interpolation of a given bivariate data set by the polynomial of lowest possible degree that passes through the points of the dataset. [1] Given a set of n + 1 data points , with no two the same, a polynomial function is said to interpolate the data if for each .
In the mathematical field of numerical analysis, Runge's phenomenon (German: [ˈʁʊŋə]) is a problem of oscillation at the edges of an interval that occurs when using polynomial interpolation with polynomials of high degree over a set of equispaced interpolation points. It was discovered by Carl David Tolmé Runge (1901) when exploring the ...
In numerical analysis, Hermite interpolation, named after Charles Hermite, is a method of polynomial interpolation, which generalizes Lagrange interpolation. Lagrange interpolation allows computing a polynomial of degree less than n that takes the same value at n given points as a given function. Instead, Hermite interpolation computes a ...
In mathematics, Neville's algorithm is an algorithm used for polynomial interpolation that was derived by the mathematician Eric Harold Neville in 1934. Given n + 1 points, there is a unique polynomial of degree ≤ n which goes through the given points. Neville's algorithm evaluates this polynomial. Neville's algorithm is based on the Newton ...
In the mathematical field of numerical analysis, a Newton polynomial, named after its inventor Isaac Newton, [1] is an interpolation polynomial for a given set of data points. The Newton polynomial is sometimes called Newton's divided differences interpolation polynomial because the coefficients of the polynomial are calculated using Newton's ...
In numerical analysis, the Lagrange interpolating polynomial is the unique polynomial of lowest degree that interpolates a given set of data. Given a data set of coordinate pairs with the are called nodes and the are called values. The Lagrange polynomial has degree and assumes each value at the corresponding node,
Simpson's 1/3 rule. Simpson's 1/3 rule, also simply called Simpson's rule, is a method for numerical integration proposed by Thomas Simpson. It is based upon a quadratic interpolation and is the composite Simpson's 1/3 rule evaluated for . Simpson's 1/3 rule is as follows: where is the step size for .
Stone–Weierstrass theorem. In mathematical analysis, the Weierstrass approximation theorem states that every continuous function defined on a closed interval [a, b] can be uniformly approximated as closely as desired by a polynomial function. Because polynomials are among the simplest functions, and because computers can directly evaluate ...