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  2. Pop Cutie! Street Fashion Simulation - Wikipedia

    en.wikipedia.org/wiki/Pop_Cutie!_Street_Fashion...

    NA: September 30, 2008. Genre (s) Simulation. Mode (s) Single-player, multiplayer. Pop Cutie! Street Fashion Simulation, known in Japan as That's QT (ザッツキューティー, Zattsu Kyūtī), is a fashion design and business management simulation video game developed and published by Koei for the Nintendo DS handheld video game console .

  3. Game (retailer) - Wikipedia

    en.wikipedia.org/wiki/Game_(retailer)

    Game (retailer) - Wikipedia ... Game (retailer)

  4. H&M - Wikipedia

    en.wikipedia.org/wiki/H&M

    H&M - Wikipedia ... H&M

  5. Style Savvy: Styling Star - Wikipedia

    en.wikipedia.org/wiki/Style_Savvy:_Styling_Star

    Style Savvy: Styling Star, [a] known as Nintendo Presents: New Style Boutique 3 - Styling Star in the PAL region, is a fashion simulation game published by Nintendo for the 3DS. It was developed by Syn Sophia, who also developed the other games in the Style Savvy series. It was released in Japan on November 2, 2017, [1] in Europe on November 24 ...

  6. AOL Mail

    mail.aol.com

    AOL Mail ... AOL Mail

  7. List of business simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_business...

    List of business simulation video games

  8. Mall Tycoon - Wikipedia

    en.wikipedia.org/wiki/Mall_Tycoon

    Mall Tycoon 2 is a business simulation game, released in 2003. It is the sequel to Mall Tycoon, which allows the gamer to construct, expand and thereafter manage a shopping mall. It describes itself as the "Ultimate Mall Experience". The Mall is visited by many types of customers, from children to seniors.

  9. Virtual store research - Wikipedia

    en.wikipedia.org/wiki/Virtual_Store_Research

    Virtual store research is an extension of the traditional methods of marketing research. While marketing research employs techniques like focus groups, surveys and observation to better understand consumer decision-making, virtual store research uses these standard research techniques within a simulated store setting, delivered via computer.

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