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The Infinite Game is a 2019 book by Simon Sinek, applying ideas from James P. Carse's similarly titled book, Finite and Infinite Games to topics of business and leadership. [1] The book is based on Carse's distinction between two types of games: finite games and infinite games.
Simon Oliver Sinek (born 1973) [2] is an English-born American author and inspirational speaker on business leadership. His books include Start with Why (2009) and The Infinite Game (2019). Early life and education
Finite and Infinite Games received mixed reviews. Howard A. Paul suggested that the book would be valuable in the education of therapists, [4] whereas Francis Kane of the New York Times was critical of the book's premise and logic. [5] Meanwhile technologist Kevin Kelly praised it for "alter[ing] my thinking about life, the universe, and ...
Sinek argues that inspiration is the more powerful and sustainable of the two. The book primarily discusses the significance of leadership and purpose to succeed in life and business. Sinek highlights the importance of taking the risk and going against the status-quo to find solutions to global problems.
Finite and Infinite Games. New York: Free Press ISBN 0-02-905980-1. 1986. Breakfast at the Victory 1994. The Gospel of the Beloved Disciple 1997. The Religious Case Against Belief. 2008. New York: The Penguin Press ISBN 978-1-59420-169-1; PhDeath: The Puzzler Murders. 2016. New York. Opus Press 978-1-62316-066-1
In descriptive set theory, the Borel determinacy theorem states that any Gale–Stewart game whose payoff set is a Borel set is determined, meaning that one of the two players will have a winning strategy for the game. A Gale–Stewart game is a possibly infinite two-player game, where both players have perfect information and no randomness is ...
Hence, their utility in the repeated game is represented by the sum of utilities in the basic games. When the game is infinite, a common model for the utility in the infinitely-repeated game is the limit inferior of mean utility: If the game results in a path of outcomes , where denotes the collective choices of the players at iteration t (t=0 ...
Zermelo's theorem can be applied to all finite-stage two-player games with complete information and alternating moves. The game must satisfy the following criteria: there are two players in the game; the game is of perfect information; the board game is finite; the two players can take alternate turns; and there is no chance element present.
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