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  2. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    A function signature consists of the function prototype. It specifies the general information about a function like the name, scope and parameters. Many programming languages use name mangling in order to pass along more semantic information from the compilers to the linkers. In addition to mangling, there is an excess of information in a ...

  3. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    For passing parameters to functions, C++ supports both pass-by-reference and pass-by-value. In Java, primitive parameters are always passed by value. Class types, interface types, and array types are collectively called reference types in Java and are also always passed by value. [11] [12] [13] Java built-in types are of a specified size and ...

  4. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    The next program uses a function pointer to invoke one of two functions (sin or cos) indirectly from another function (compute_sum, computing an approximation of the function's Riemann integration). The program operates by having function main call function compute_sum twice, passing it a pointer to the library function sin the first time, and ...

  5. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  6. First-class function - Wikipedia

    en.wikipedia.org/wiki/First-class_function

    In computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens.This means the language supports passing functions as arguments to other functions, returning them as the values from other functions, and assigning them to variables or storing them in data structures. [1]

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations.

  8. Function prototype - Wikipedia

    en.wikipedia.org/wiki/Function_prototype

    The term "function prototype" is particularly used in the context of the programming languages C and C++ where placing forward declarations of functions in header files allows for splitting a program into translation units, i.e. into parts that a compiler can separately translate into object files, to be combined by a linker into an executable ...

  9. Continuation-passing style - Wikipedia

    en.wikipedia.org/wiki/Continuation-passing_style

    A function written in continuation-passing style takes an extra argument: an explicit "continuation"; i.e., a function of one argument. When the CPS function has computed its result value, it "returns" it by calling the continuation function with this value as the argument.