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Game theory has come to play an increasingly important role in logic and in computer science. Several logical theories have a basis in game semantics. In addition, computer scientists have used games to model interactive computations. Also, game theory provides a theoretical basis to the field of multi-agent systems. [123]
Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between states. It was originally introduced in 1988 by Robert D. Putnam in his publication "Diplomacy and Domestic Politics: The Logic of Two-Level Games".
Game theorists commonly study how the outcome of a game is determined and what factors affect it. In game theory, a strategy is a set of actions that a player can take in response to the actions of others. Each player’s strategy is based on their expectation of what the other players are likely to do, often explained in terms of probability. [2]
Game-tree complexity of a game is the number of leaf nodes in the smallest full-width decision tree that establishes the value of the initial position. [1] A full-width tree includes all nodes at each depth. This is an estimate of the number of positions one would have to evaluate in a minimax search to determine the value of the initial position.
Evolutionary game theory differs from classical game theory in focusing more on the dynamics of strategy change. [2] This is influenced by the frequency of the competing strategies in the population. [3] Evolutionary game theory has helped to explain the basis of altruistic behaviours in Darwinian evolution.
A biome (/ ˈ b aɪ. oʊ m /) is a distinct geographical region with specific climate, vegetation, and animal life. It consists of a biological community that has formed in response to its physical environment and regional climate. [1] [2] Biomes may span more than one continent. A biome encompasses multiple ecosystems within its boundaries
Zermelo's theorem can be applied to all finite-stage two-player games with complete information and alternating moves. The game must satisfy the following criteria: there are two players in the game; the game is of perfect information; the board game is finite; the two players can take alternate turns; and there is no chance element present.
A pyramid of biomass shows the relationship between biomass and trophic level by quantifying the biomass present at each trophic level of an ecological community at a particular time. It is a graphical representation of biomass (total amount of living or organic matter in an ecosystem) present in unit area in different trophic levels.