enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. GOMS - Wikipedia

    en.wikipedia.org/wiki/GOMS

    GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction, [1] written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals ...

  3. Direct manipulation interface - Wikipedia

    en.wikipedia.org/wiki/Direct_manipulation_interface

    In computer science, humancomputer interaction, and interaction design, direct manipulation is an approach to interfaces which involves continuous representation of objects of interest together with rapid, reversible, and incremental actions and feedback. [1]

  4. Outline of human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Outline_of_humancomputer...

    HumanComputer Interaction (HCI) – the intersection of computer science and behavioral sciences — this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected ...

  5. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_interaction

    A device that allows interaction between human being and a computer is known as a "Human-computer Interface". As a field of research, humancomputer interaction is situated at the intersection of computer science , behavioral sciences , design , media studies , and several other fields of study .

  6. Presentation–abstraction–control - Wikipedia

    en.wikipedia.org/wiki/Presentation–abstraction...

    The structure of an application with PAC. Presentation–abstraction–control (PAC) is a software architectural pattern.It is an interaction-oriented software architecture, and is somewhat similar to model–view–controller (MVC) in that it separates an interactive system into three types of components responsible for specific aspects of the application's functionality.

  7. Category:Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Category:Humancomputer...

    Human City Interaction; Human interface device; Human interface guidelines; Human Media Lab; Human presence detection; Human processor model; Human sensing; Human-agent team; Human-centered computing; Humancomputer information retrieval; HumanComputer Interaction Institute; Human–machine system; Human–robot collaboration; Portal:Human ...

  8. Wikipedia : WikiProject Human–Computer Interaction

    en.wikipedia.org/wiki/Wikipedia:WikiProject_Human...

    This project is intended to both increase awareness of and improve articles related to HumanComputer Interaction (HCI), and to provide a place for Wikipedians to collaborate on related topics. For more detailed information on the specifics of HCI, refer to the HumanComputer Interaction article.

  9. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", [1] This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output. [2]