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  2. doctest - Wikipedia

    en.wikipedia.org/wiki/Doctest

    Demonstration doctests ===== This is just an example of what a README text looks like that can be used with the doctest.DocFileSuite() function from Python's doctest module. Normally, the README file would explain the API of the module, like this: >>> a = 1 >>> b = 2 >>> a + b 3 Notice, that we just demonstrated how to add two numbers in Python ...

  3. Continuous-time random walk - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_random_walk

    In mathematics, a continuous-time random walk (CTRW) is a generalization of a random walk where the wandering particle waits for a random time between jumps. It is a stochastic jump process with arbitrary distributions of jump lengths and waiting times. [1] [2] [3] More generally it can be seen to be a special case of a Markov renewal process.

  4. Random walk - Wikipedia

    en.wikipedia.org/wiki/Random_walk

    An elementary example of a random walk is the random walk on the integer number line which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion ), the search path of a foraging animal, or the price of a fluctuating ...

  5. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    As used in some Lisp implementations, a trampoline is a loop that iteratively invokes thunk-returning functions (continuation-passing style).A single trampoline suffices to express all control transfers of a program; a program so expressed is trampolined, or in trampolined style; converting a program to trampolined style is trampolining.

  6. Linear code sequence and jump - Wikipedia

    en.wikipedia.org/wiki/Linear_code_sequence_and_jump

    a sequence of one or more consecutively numbered basic blocks, p, (p+1), ..., q, of a code unit, followed by a control flow jump either out of the code [unit] or to a basic block numbered r, where r≠(q+1), and either p=1 or there exists a control flow jump to block p from some other block in the unit. (A basic block to which such a control ...

  7. Jumping line - Wikipedia

    en.wikipedia.org/wiki/Jumping_line

    In mathematics, a jumping line or exceptional line of a vector bundle over projective space is a projective line in projective space where the vector bundle has exceptional behavior, in other words the structure of its restriction to the line "jumps". Jumping lines were introduced by R. L. E. Schwarzenberger in 1961. [1] [2] The jumping lines ...

  8. Vieta jumping - Wikipedia

    en.wikipedia.org/wiki/Vieta_jumping

    In number theory, Vieta jumping, also known as root flipping, is a proof technique. It is most often used for problems in which a relation between two integers is given, along with a statement to prove about its solutions. In particular, it can be used to produce new solutions of a quadratic Diophantine equation from known ones.

  9. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The no-three-in-line drawing of a complete graph is a special case of this result with =. [12] The no-three-in-line problem also has applications to another problem in discrete geometry, the Heilbronn triangle problem. In this problem, one must place points, anywhere in a unit square, not restricted to a grid. The goal of the placement is to ...