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Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
Interdisciplinary themes related to multiple academic disciplines such as science, social studies, math, language/writing, and other courses or subjects can be reinforced in lessons throughout the school day. Themes relevant to students' interests encourage active participation. For example, students may express interest in current popular music.
The structure of the lesson will include activities that "call upon the child's powers of listening, of body movement, of thinking, and of feeling." [4] These activities could include mental math, hand-clapping games and jumping rope, folk dances, poetry recitation, singing, and writing and drawing in unlined "main lesson books". Teachers are ...
The initial release was a collection of four unrelated activities with a space theme, with later versions connecting the activities with a simple narrative and introducing the character Blasternaut. Spin-offs intended for older children included Alge-Blaster! in 1985 and Math Blaster Mystery in 1989.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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