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  2. [1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]

    forum.kerbalspaceprogram.com/topic/184789-131-112x-outer...

    Outer Planets Mod v2.2.11 This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.12.*. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Ura...

  3. [1.12.x] [Planet Pack] Outer Planets Expansion (OPX)

    forum.kerbalspaceprogram.com/topic/225300-112x-planet-pack...

    Outer Planets Expansion Pack. Suggestion Box. Spacedock Pack (OPX and associated mods) About. Long ago, one of my first planet mods I ever played with was the famous Outer Planets Mod. For a while, I had great fun exploring the various moons, but soon I realized that something was lacking. The moon systems of all the gas giants felt almost ...

  4. [1.3.1] Pood's OPM-VO (Outer Planets Mod - Visual Overhaul)...

    forum.kerbalspaceprogram.com/topic/126375-131-poods-opm-vo...

    Pood's OPM-VO (Outer Planets Mod - Visual Overhaul) Latest Release - v.0.3.5 "The Matoro" Pre-Release Beta - 23rd Sept. 17 Due to some users having issues with compatibility, please find below a list of the dependencies and the current builds used to run OPM-VO. Please ensure that you are running...

  5. [1.2.1] Outer Planets Mod (2.1) - Kerbal Space Program Forums

    forum.kerbalspaceprogram.com/topic/93999-121-outer-planets...

    The Outer Planets Mod supports DOE and if installed, will display correctly colored flares for the new planets. Final Frontier adds personal me rits to Kerbals. It'll help you keep track of which Kerbonaut went where and when, with nice looking badges. The Outer Planets Mod supports this with custom badges for the new planets and moons.

  6. [KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]

    forum.kerbalspaceprogram.com/topic/165854-ksp-15-outer...

    Version 1.2.2 is up on GitHub CKAN will be updated whenever a CKAN guy fixes/merges the netkan.. Change Log This just moves the CTTP folder outside of the OPM folder to facilitate better compatibility in the future.

  7. [1.7.3] Community Delta-V Map 2.7 - Kerbal Space Program Forums

    forum.kerbalspaceprogram.com/topic/87463-173-community...

    1. Pick a planetoid you wish to visit. 2. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. 3. The total is the general Delta-V value needed to reach your destination. Example: - Kerbin surface -> Duna Surface. 3400+950+130+10 +250+360+1450 = 6550*.

  8. [1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]

    forum.kerbalspaceprogram.com/topic/184789-131-112x-outer...

    Correct. It is due to the 1.7.1 versions of Kopernicus using new syntax for the OnDemand texture loading and that was only added on Kopernicus 1.7.1-1 onwards. This change gets backported to the 1.3.1, 1.4.5, 1.5.1 and 1.6.1 versions of Kopernicus but not to Kopernicus for the KSP version

  9. Cloud configurations for Outer Planets Mod [Last Update:...

    forum.kerbalspaceprogram.com/topic/102589-cloud...

    Clouds for Outer Planets ModSigma88 has joined the project and made a ModuleManager config that allows us to combine all configs into one download. The config can determine which CloudMod you have installed and apply only the corresponding configs. If you have any of Sigmas Mod Expansions install...

  10. [1.12.x] Outer Parallax - Kerbal Space Program Forums

    forum.kerbalspaceprogram.com/topic/220803-112x-outer...

    This is a set of comprehensive patches which add new Parallax surface textures and scatters to the various bodies included in Outer Planets Mod and Minor Planets Expansion. Two patches are available; which are meant to be installed separately. When installed together they will merge and overwrite some files.

  11. [1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]

    forum.kerbalspaceprogram.com/topic/184789-131-112x-outer...

    I can leverage Gamelinx's implementation for the stock planets and use those textures to apply to the OPM bodies where appropriate so that performance/RAM usage shouldn't take too much of a hit. Time is a bit hectic right now, hopefully when COVID takes a step back and we go back to some sense of normality and not-chaos at work I'll have some ...