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  2. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Multiple EU directives have been issued related to copyright that affect video games, but at the core, the Computer Programs Directive of 1991 provide for copyright protection of video games in their source code and all its constituent parts in its fixed format, such as on an optical disc or printed circuit. The audio, visual and other creative ...

  3. Sony Computer Entertainment, Inc. v. Connectix Corp.

    en.wikipedia.org/wiki/Sony_Computer...

    from copying or using the Sony BIOS code in the development of the Virtual Game Station for Windows; and; from selling the Virtual Game Station for Macintosh or the Virtual Game Station for Windows. The district court also impounded all of Connectix's copies of the Sony BIOS and all copies of works based upon or incorporating Sony BIOS.

  4. Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. - Wikipedia

    en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v...

    The copyright cases of Midway, Galoob, and Micro Star continue to guide the law around game modifications, that a permanent modification is likely copyright infringement, where an impermanent modification is not. [27] The Galoob precedent has led courts to permit the use of third-party software to manipulate and cheat at other games. [30]

  5. Tetris Holding, LLC v. Xio Interactive, Inc. - Wikipedia

    en.wikipedia.org/wiki/Tetris_Holding,_LLC_v._Xio...

    Mino was downloaded millions of times, and Tetris Holding filed a DMCA notice and eventually a lawsuit against Xio for copyright infringement. The earliest video game case law had protected the designs in Galaxian and Pac-Man. But later cases such as Data East USA, Inc. v. Epyx, Inc. found that it is permissible to make a video game clone with ...

  6. Sony Corp. of America v. Universal City Studios, Inc. - Wikipedia

    en.wikipedia.org/wiki/Sony_Corp._of_America_v...

    Many of the same points of law that were litigated in this case have been argued in digital copyright cases, particularly peer-to-peer lawsuits; for example, in A&M Records, Inc. v. Napster, Inc. in 2001, the Ninth Circuit Court of Appeals rejected a fair use "space shifting" argument raised as an analogy to the time-shifting argument that ...

  7. MDY Industries, LLC v. Blizzard Entertainment, Inc. - Wikipedia

    en.wikipedia.org/wiki/MDY_Industries,_LLC_v...

    [5] [6] In the ruling, the summary judgment against MDY for contributory copyright infringement was reversed. The court ruled that "for a licensee's violation of a contract to constitute copyright infringement, there must be a nexus between the condition and the licensor's exclusive rights of copyright.

  8. List of copyright case law - Wikipedia

    en.wikipedia.org/wiki/List_of_copyright_case_law

    Playing a radio broadcast of a copyrighted work at a business was not copyright infringement Radio reception does not constitute a "performance" of copyrighted material. Reyher v. Children's Television Workshop: 533 F.2d 87: 2d Cir. 1976 The essence of infringement lies in taking not a general theme but its particular expression Gilliam v.

  9. Atari, Inc. v. North American Philips Consumer Electronics Corp.

    en.wikipedia.org/wiki/Atari,_Inc._v._North...

    Screen Rant writes that the case "set a major precedent for copyright cases within video games as a whole", [25] while 1up.com highlighted the case for its importance in video game law, noting that the high quality of the game had no impact on the legal question of copyright infringement. [26]